RECORDING ARTS

Sound Engineer

WHAT

The sound engineer is a professional in the music industry responsible for the technical side of reproducing sound, mixing, and recording processes.

THE BASICS

Sound engineers can also be referred to as audio engineers. Even though these two definitions are closely related they are not completely the same. The key difference is that an audio engineer covers all aspects of studio application whereas a sound engineer is in charge of a specific part such as creating sound for films. In this case, sound engineers become an intermediary between engineers and acoustic consultants. Other types of engineers working in the music industry include monitor sound engineers, system engineers, studio sound engineers, research and development audio engineers, and game audio design engineers. Regardless of the direction, an aspiring professional is willing to choose, obtaining a degree is mandatory.

College programs to look for: music production, audio engineering, sound engineering and production, and music technology.

WHEN DO THEY JOIN THE PROJECT?

Being a studio sound engineer implies being a part of the creative process and working in cooperation with the producer and the artist. Prior to the recording session, the producer meets up with the engineer and explains which particular sounds need to be emphasized in the final version of the recording. So the main objective of the engineer is to make sure that the session goes smoothly: all microphones and instruments have to be set up properly to get the sound that the producer is going for.

However, sometimes neither the producer nor the artist has a clear vision of how the song should sound – that is when they let the engineer take over. In this case, the problem-solving skills and ability to adapt to different situations come in handy.

Since situations might arise, where the engineer proposes something that might be great from the technical side but does not align with the vision of the artist or producer, a professional has to be able to react quickly and propose another option in order to not derail the entire session.

HOW TO GET BETTER?

"Take advantage of being a little bit naive."

Matt, Sound Engineer

  • Go into sessions with all the confidence that you have but also be humble enough to be open-minded
  • Learn from your peers
  • Work a lot and practice your craft
  • Have a skill set that nobody else has
  • Build connections in the studio by working on different projects

PROGRAMS AND PLUG-INS

Starting our learning from youtube or online platforms can be done easily, starting with UAD plug-ins, Logic, Pro Tools, and others.

DAWs (Digital Audio Workstation):

  • Ableton Live
  • Digital Performer 
  • Logic Pro
  • FL Studio
  • Cubase  

Plug-ins:

  • Native instruments
  • Spitfire Audio
  • Spectrasonics
  • iZotope
  • Waves Audio

Music Notation Programs:

  • Sibelius 
  • Finale
  • Noteflight
  • MuseScore
  • Dorico

FAQ 

How do they find gigs?

The majority of sound engineers work at a studio and are present during the recording sessions. However, this might differ depending on the type of engineer we are talking about. For example, for live sound engineers, a typical workplace is the concert venue, film audio engineers work on film sets, and broadcast sound engineers spend their working time in a TV/radio studio.

How are they getting paid? Splits, percentage, fixed amount? 

Sound engineers usually work at a studio and get paid on a daily rate. However, that depends on the budget of the artist. Bigger artists may afford to work on the recording for weeks while smaller artists have fewer days, but that does not have an effect on the quality of the recording.

Do they own any copyright? If so, which copyright do they own?

Regarding the copyright, sound engineers do not own any of them, but there are very few exceptions to that rule. Production, songwriting, and mixing are a little bit more lucrative in that sense because there are prints involved and royalties to be made if a song is really successful.

Are they present during the recording sessions? 

SKILLS

TIMESPENT

Problem-solving

Flexibility

Communication

Creativity

Organizational

Troubleshooting

Sound Design

Audio Systems

Music Theory

The time spent on a project depends on the producer and the artist.

If they know what they are going for, it is possible to record up to four or five songs on a particular instrument or one to two entire songs. The same amount of time will then be contributed to editing.

HOW TO GET STARTED?

  • Get a college degree in the following spheres: music production, audio engineering, sound engineering and production, and music technology.
  • Look for different plug-ins and build a strong skill set. YouTube tutorials are a great source for acquiring new knowledge.
  • Gain real experience. The best way to use a plug-in is to put it on something and see how it reacts.
  • Look for internships in different studios.
  • Build a good network

GLOSSARY

Plug-in

In the context of songwriting and audio production, a plug-in is a component of computer mixing software that manipulates, enhances, or adds to audio. For example, an EQ plugin adjusts frequencies to equalize the track and give it a balanced sound.

Digital Audio Workstation (DAW)

An integrated computer-based recording system that commonly offers a number of production features such as advanced multitrack recording, editing and mixdown capabilities, MIDI sequencing, edit and score capabilities, and integration with hardware devices such as controllers, MIDI, and audio interface devices.

Comping

Combining several musical takes into one, creating a “supertake” that has the best parts of each recording.

XLR

A cable with three prongs that is used for microphones.

Written by Hina
Designed by Lou
Published May 9th 2022
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